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Oculus Go Standalone Virtual Reality Headset - 64GB

  • Based on 8,040 reviews
Condition: Used - Like New
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Availability: Only 1 left in stock, order soon!
Fulfilled by Amazon

Arrives Monday, Apr 22
Order within 19 hours and 51 minutes
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Size: 64GB


Configuration: Single


Features

  • Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
  • Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
  • Portable & Easy to Use: Ready when you are. Experience portable, all-in-1 VR. That means no PC, phone, wires or hassles
  • Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
  • Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 millimeter audio jack
  • Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go. Immerse yourself in over 1,000 games, social apps, experiences and more. Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high quality audio, video and interaction wherever you are. No strings attached. Try MelodyVR, your all- access-pass to live music in virtual reality. Simply download the MelodyVR app and explore the selection of shows from across the music spectrum. Experience your favorite TV shows and movies like never before with Hulu and Showtime. Download the apps to your Oculus Go, sign up and step into the next evolution in TV. Oculus Go is frame friendly: Wear your glasses in VR. Each headset includes an ergonomically designed spacer to fit most frames, so you can see VR the same way you see everything else.Clear Optics: The most innovative lens in VR. Oculus Go brings experiences to life in rich detail, vibrant color, and with a wide field of view. With crystal-clear optics and optimized 3D graphics, hardware and software work together to offer the highest visual clarity.Comfort: Designed to disappear. Breathable fabrics, injection foam molding and in wearable materials allow Oculus Go to feel light and comfortable even for extended periods of use. The soft, adjustable straps hold the headset gently-and securely-in place.

Release date: May 1, 2018


Product Dimensions: 8 x 8 x 4 inches; 2.71 Pounds


Type of item: Video Game


Item model number: 301-00104-01


Is Discontinued By Manufacturer: No


Item Weight: 2.71 pounds


Manufacturer: Oculus


Batteries: 1 AA batteries required. (included)


Date First Available: May 1, 2018


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Apr 22

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Set your expectations right and you will not be disappointed!
Size: 64GB Configuration: Single
Okay, so I've tinkered with Google Cardboard with my iPhone. But of course, that's pretty limited. It was neat, but no something I'd pay much money for. I spent a good chunk of time reading up on early reviews prior to the official release and decided on the Oculus Go. I had my expectations set appropriately. I wasn't expecting it to blow my mind as if I'd stepped 10-20 years into the future of tech. It's $200, and I understand how much technology you can really fit into that price point. That said, this is pretty darn awesome!! Part of my decision for Go vs. waiting for the Lenovo stand-alone, is that Oculus Go pairs up with the Gear VR store. Soooo many more apps and games in there... some 4-5 times more. And when you're talking 250+ vs. 1000+, that's significant! And while 6dof would have been nice, I can't see paying TWICE the price for it. My initial/primary use for it is to view my home media. I run a plex server at home, and Plex supports this device. It would actually be the only way I currently have to watch a couple 3D videos I have at home (don't you hate when friends/family buy you a gift you can't use yet). The video is not as nice as watching it on a high end TV. But you know what... those cost $600-2000 and is just a TV. Yes, you can see pixels. But after a while, I tune it out. I'm of the generation that remembers growing up with 320x200 TVs. Hell, my college TV was an old 13" VHS/TV combo I'd had since I was 10 years old hooked up to my commodore. So, still WAY better than that! Anyway... I got mine on Friday. The Plex app is good, but needs work (that's on them, not the Oculus Go). I started playing some games as well, and am really enjoying the VR experience. My wife was a little less impressed, but she also expects iPhone OLED reality. I explained the state of the tech to her and she was a little more understanding, but wants her Ready Player One experience already. LOL. My main cons (but not negative enough to take a way a star, for me): - The battery life could be better. 2-3 hours is a lot, but it's amazing how much you lose time when that thing is on your head. They say you're not supposed to have it plugged in to charge while wearing it, but no explanation. I'm not sure if it's about the heat of battery charging while also using it, or if it's a CYA legal disclaimer. But if it takes 3 hours to charge (what claims/reviews say) and 2 hours of play time, that means even if it is pluggged in and charging, it will drain faster than it can charge. - The fabric on the mask is good, but could be a tad softer. I've read some other VR goggles are uncomfortable and can't be worn for more than 30 minutes. This is better than that. But it does have some pressure points and leaves a good indentation on your face after wearing it for an hour or two. - The lenses fog up at first. From what I read, this is a common issue with these headsets. Seems like they would work on some sort of vents or something to promote airflow. But once they warm up (either by warming them [someone suggested a hair dryer for a moment] or after 10-15 minutes of wearing them), the fogging goes away. The $200 is well worth the price! I do hope for improvements with software updates. I think if people have their expectations set appropriately (do some research, watch a few video reviews), they will not be disappointed with the Oculus Go. It's fun and it's priced at a level that I do think will launch VR much more into mainstream. I do hope that more apps/games come out, and that 1000+ app store grows to 10000+ apps. I would love to see more adaptations of mainstream games, although, I suspect processor power wouldn't be able to handle them well with battery life. I'm still exploring the store to find new apps. I want to check out some of the virtual gatherings (wish I had time today to watch the live launch of XSpace rocket for Bangladesh). I don't expect my opinion/review to downgrade, unless I encounter a system failure that Oculus fails to support. If you're new to VR and not expecting a Ready Player One experience just yet, I think the Oculus Go is a good choice. ... show more
Reviewed in the United States on May 7, 2018 by A. Sleeis

  • The VR headset I was waiting for
Size: 64GB Configuration: Single
My interested in VR started when I walked past a local electronics store and noticed the Samsung Gear VR headset on display. When I put it on I was blown away! But being in the Apple ecosystem I didn’t have a Samsung smartphone, and the idea of buying one just for this purpose was surplus to requirements. Also, the idea of buying a VR headset that has cables connected to a PC or Playstation has never appealed to me. So instead, I opted to use my iPhone 6s in a rather cheap headset - even though I was fully aware this wasn’t the best VR experience available. Even still, I found the VR experience reasonably impressive, or so I thought. Then along comes the Oculus Go. Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience. So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review. My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion. The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it. Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing! The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit. On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader. Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it. I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time. All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on Amazon). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion. The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior! Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!) Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t. ... show more
Reviewed in the United States on July 5, 2018 by Nigel Burrell

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